

Unfortunately, because the game was made in UE4 (Unreal Engine 4) and not UE3 (Unreal Engine 3), blueprints cannot be decompiled and the other files can be finicky at best. Using pre-existing programs, it is entirely possible to effectively "unzip" the three pak files which contain all of the assets and most of the files needed to run the game. Unlike Crash Bandicoot N-Sane Trilogy, Spyro was made in a repetitively 'easy to modify' engine. Spyro Reignited Trilogy was made in Unreal Engine 4 and released under Unreal Engine 4.19 for PC, Xbox One and PlayStation 4, and 4.21 for Nintendo Switch.Īside from the Capability to run with a true uncapped framerate, which will unfortunately start destroying physics as the framerate exceeds either your refresh rate or 120 fps, (we're not entirely sure of which yet though) The PC release has unleashed another Pandora's Box, Mods. The most obvious use of the dynamic soundtrack is a galloping sound effect which you will hear anytime you charge, This is similar to the extra drums that will play in the Super Mario World soundtrack whenever you ride a Yoshi. In the dynamic mode, depending on location, instruments in the music will get quieter or louder. This recreation offers both the original soundtrack and a remastered soundtrack which features a dynamic mode. However, using inhouse tools that work similar to usermade tools like SpyroEdit, they were able to extract gem locations and presumably level models.

This recreation is noteable for having to recreate the game, nearly from the ground up as all of the original source code was lost.

Spyro Reignited Trilogy is a recreation of the original three Spyro games from the Playstation 1. Some are unreleased)Ĭonsole Injector (Adds a Console to the game.):
SPYRO REIGNITED TRILOGY MODS MODS
Mods (As of post, does not include all mods.
